Material LeakCopyright InfringementRights Protection Costs

How to Protect Rights When Game Assets Are Leaked

游戏素材遭遇泄密怎么维权

February 6, 2026
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Summary

This article explores the legal strategies game companies should employ to combat the "material leak" (early leak) phenomenon. Through an analysis of a technical contract dispute involving Onmyoji character art, the author clarifies that such leaks constitute both a breach of contract and copyright infringement (specifically the rights of publication and communication via information networks). The author emphasizes that while IP value is important, courts heavily rely on evidence of actual loss, such as additional production costs and negative player feedback, to determine damages. The article concludes with a three-tier protection framework: pre-emptive detailed contracting, mid-term standardized management, and post-leak evidence preservation and aggressive litigation.

From planning and design to final release, every stage of a game carries the immense effort and investment of the game company. In particular, key creative assets, undisclosed game plots, and core materials like character designs not only constitute the unique charm of the game but are also vital commercial assets of the company.

However, in reality, the phenomenon of "material leaks" (early leaks) occurs frequently—where critical information is leaked before the game company has officially released it. This undoubtedly brings serious impact to the game company’s market strategy deployment, brand image, and economic benefits. Many well-known domestic and international games, such as The Legend of Zelda: Tears of the Kingdom, Halo 4, Honor of Kings, and Onmyoji, have suffered from such leaks.

This article will use existing typical cases as a starting point to deeply analyze how game companies can use legal weapons for effective rights protection when encountering material leaks, and how to prevent such issues during daily cooperation.


PART 1: Case Introduction

In the technical contract dispute between Guangzhou Boguan Information Technology Co., Ltd. and Chengdu Huoshanshi Network Technology Co., Ltd., the plaintiff and defendant signed a Commissioned Development Contract for Artworks, which specifically emphasized that if the confidentiality obligation was breached, the defaulting party must compensate the other party for all resulting losses.

During the performance of the contract, an employee of the defendant violated the confidentiality agreement by privately photographing the original painting of "Dajiangshan Ibaraki Doji" (renamed "Purgatory Ibaraki Doji" upon release) during the work process and disclosing it online, causing various negative impacts on the plaintiff. The plaintiff subsequently filed a lawsuit requesting the rescission of the Commissioned Development Contract for Artworks and demanding the defendant compensate for economic losses totaling RMB 1 million.

The Guangzhou Tianhe District Court held that:

  1. The original character painting was leaked before official release, and the defendant's former legal representative admitted in an email that it was done by their employee; therefore, the defendant breached the confidentiality obligation stipulated in the contract and should bear liability for breach of contract.

  2. After the leak, the plaintiff did modify the character image and took measures to protect its rights; the court supported the plaintiff's claim for the additional costs and rights protection expenses incurred as a result.

  3. Regarding the plaintiff's claim for expected revenue and compensation for damage to corporate image, the court did not support these due to a lack of evidence.

Judgment Result:

  1. The defendant shall compensate the plaintiff for economic losses of RMB 130,000.

  2. The other litigation claims of the plaintiff, Guangzhou Boguan Information Technology Co., Ltd., were dismissed.


PART 2: Case Analysis

Common causes of material leaks include data leaks from test servers or leaks by employees of partners commissioned for research and development. The aforementioned case is a typical example of a partner's employee leaking confidential materials.

1. Nature of the Act and Determination of Liability Regarding the determination of the nature of the act, game companies generally stipulate confidentiality obligations in contracts with partners such as outsourced art teams. The early disclosure of game materials by partners or their employees constitutes a breach of contract, and the game company has the right to demand that the partner bear corresponding contractual liability.

Additionally, if the leaked materials were commissioned for development and the contract explicitly stipulates that the copyright belongs to the game company, then the unauthorized disclosure of undisclosed materials by the partner or its employees on social media or other online platforms also infringes upon the game company's right of publication and right of communication via information networks. The game company may also demand that the partner bear liability for copyright infringement.

2. Determination of Compensation Amount Regarding the calculation of compensation, game companies should thoroughly consider the partner's fault, the performance of the contract, the negative impact of the leak, additional production and promotion costs, and rights protection costs. Providing corresponding evidence for these factors ensures that the company's claims are more likely to be supported by the court.

In this case, the plaintiff and defendant had not previously agreed on a specific liquidated damages clause for leaks, only a general agreement to "compensate for all losses suffered". To prove its total losses, the plaintiff:

  • Used various news reports to prove the high IP value of the character "Ibaraki Doji".

  • Detailed the various additional labor and material costs incurred for modifying the original painting (including market research, painting modifications, texture adjustments, promotional art, and marketing activities) as well as rights protection costs.

Comparing this case with the leak of the "Lu Bu" image in Rise of Kingdoms, it should be noted: while positive reports can prove IP value, they may also lead a court to believe the leak did not negatively impact the game’s reputation or social influence. In the absence of evidence for modification costs or negative player feedback, a court might conclude the breach had minimal impact on the final product and may reduce the compensation amount accordingly.


PART 3: Enlightenment for Rights Protection

1. Detailed Contractual Agreements in Advance

  • (1) Game companies should explicitly stipulate the partner’s confidentiality obligation and the company’s ownership of copyright to secure more room for rights protection and multiple grounds for claims.

  • (2) Contracts should clearly define compensation standards for breaches of confidentiality and intellectual property clauses, covering as many types of losses as possible.

2. Standardized Performance During Cooperation

  • (1) When issuing orders to partners, companies should follow the contractual procedures to avoid being found negligent, which could lead to a reduction in the compensation amount.

  • (2) Internally, companies should establish strict material management and flow mechanisms, classifying and grading confidential information to restrict unnecessary access. Externally, they should require partners to provide confidentiality training to project employees.

3. Timely and Forceful Accountability Afterward

  • (1) Upon discovering a leak, the company should immediately preserve evidence and trace the source.

  • (2) Measures should be taken immediately to cut off the dissemination of leaked content to prevent further losses.

  • (3) If the source points to a partner and their internal investigation confirms employee involvement, the feedback can be submitted as self-admitted evidence.

  • (4) When collecting evidence of losses, companies should not only show high IP value but also collect negative feedback from players comparing leaked materials to final versions to prove the negative impact on the product.

  • (5) Claims for compensation should present a detailed breakdown of losses, including wasted resources, modification costs, changes to promotional plans, and legal fees.

  • (6) Litigation may include a request for a public apology to serve as a deterrent.


PART 4: Conclusion

In summary, when facing the challenge of game material leaks, companies must adhere to legal boundaries and actively use legal weapons. This involves strict contractual constraints, internal confidentiality systems, rapid response, and forceful accountability. Only then can companies effectively avoid or reduce economic and brand damage and safeguard their legal rights.

中文原文

一款游戏从策划、设计到最终发布,其中的每一个环节都承载了游戏公司的大量心血与投入。尤其是一些关键性的创意素材、未公开的游戏剧情、角色设定等核心物料,它们不仅构成了游戏的独特魅力,更是游戏公司的重要商业资产。

然而,在现实情况中,时常出现的物料偷跑现象,即这些重要信息尚未由游戏公司公开发布便被提前泄露。而这无疑会对游戏公司的市场战略部署、品牌形象以及经济效益带来严重影响。《塞尔达传说:王国之泪》《光环4》《王者荣耀》《阴阳师》等国内外诸多知名游戏均遭受过物料偷跑之害。

本文将以既有的典型案例为切入点,深入剖析游戏公司遭遇物料偷跑时如何运用法律武器进行有效维权,以及在日常合作时如何防患于未然。


案例引入

在广州博冠信息科技有限公司与成都火山石网络科技有限公司技术合同纠纷一案中,原告与被告签订了《美术作品委托开发合同书》,其中特别强调了如违反保密义务,违约方需赔偿对方因此造成的全部损失。

在合同履行期间,被告的员工违反保密协议,在工作过程中私自拍摄“大江山茨木童子”(上线时更名为“炼狱茨木童子”)的原画并在网上公开,对原告造成多方面的负面影响。原告遂向法院起诉要求解除与被告签订的《美术作品委托开发合同书》并且要求被告赔偿其遭受的经济损失共计100万元。

广州市天河区法院认为:

1.涉案角色形象原画在正式上线前被泄露,被告原法定代表人在邮件中自认系其员工所为,故被告违反了合同约定的保密义务,应承担违约责任。

2.涉案角色形象原画泄露后,原告确对角色形象进行了修改并采取了维权措施,支持原告主张的因此新增的成本及维权费用。

3.关于原告主张的预期收益及公司形象损害赔偿缺乏依据,本院不予支持。

判决结果:

1.被告赔偿原告经济损失人民币130000元。

2.驳回原告广州博冠信息科技有限公司的其他诉讼请求。

案例分析

物料偷跑的原因常见于测试服数据泄露或是委托研发制作的合作商工作人员泄密等。上述的案例即为典型的合作商工作人员泄露保密物料的情形。

1.行为性质及责任认定

就行为性质的认定而言,一般情况下,游戏公司都会和外包美术团队等合作商在合同中约定保密义务,合作商及其工作人员提前泄露游戏物料的行为,属于违反保密义务的违约行为,游戏公司有权要求合作商承担相应的违约责任。

另外,如果泄密物料是游戏公司委托研发制作的,且游戏公司在委托研发制作的合同中明确约定委托作品的著作权归属于游戏公司,那么合作商及其工作人员擅自将未公开的游戏物料提前公之于众,使其在社交媒体等公众能够接触到的网络平台传播的行为,还会侵害游戏公司对于委托作品的发表权以及信息网络传播权,游戏公司也可就此要求合作商承担著作权侵权责任。

2.赔偿金额认定

就赔偿金额的厘定而言,游戏公司应尽量周全地考虑到合作商的过错、合同的履行情况、泄密的负面影响、新增的制作及宣传成本、维权成本等影响实际赔偿金额的判断因素并提供相应的证据证明,以确保自身诉求能够尽可能地获得法院的支持。

回到本案,原告与被告此前未就泄密行为约定具体的违约金条款,仅概括性地约定“应负责赔偿对方因此遭受的全部损失”。原告在证明自身遭受的全部损失时,一是通过各类新闻报告以证明“茨木童子”这一游戏角色有较高的IP价值,二是具体罗列了原告对原画进行修改而额外增加的各项人力物力成本(包括市场调研成本、原画修改、贴图调整、宣传美术、营销活动等事项增加的成本,以及维权成本)。

对比本案与《万国觉醒》吕布形象提前泄露一案,需要注意的是:尽管列举正面报道能够证明物料的IP价值,但同时也可能导致法院认为物料提前泄露并未对物料或游戏的玩家及业内关注度、社会影响力造成负面影响;在缺乏物料修改的新增成本、玩家负面反馈等证据的情况下,物料泄露内容与最终发布内容的不一致,也可能被认为违约行为对最终产品的影响较小,法院可能会酌情减少赔偿金额。


维权启示

1.事前细化合同约定

(1)游戏公司应在合同中明确约定合作商对制作内容的保密义务以及自身享有委托作品的著作权,以便在相关纠纷发生时获取更大的维权空间,有多项请求权基础作为支持,择优路径维权。

(2)游戏公司应在合同中针对保密条款及知识产权条款明确约定相应的违约赔偿标准,以及尽可能地涵盖所有损失范围。

2.事中合作规范履约

(1)游戏公司在向合作商发布委托制作订单时,应遵循合同约定的流程及方式,避免因己方履约程序的瑕疵而被认定存在过失,导致赔偿金额被酌减。

(2)日常管理过程中,游戏公司应在内部建立严格的物料管理和流转机制,对保密信息实行分级分类管理,限制不必要的接触和传播,对外要求合作商对项目员工进行保密工作培训,以防患于未然。

3.事后及时有力追责

(1)游戏公司在发现物料偷跑现象时,应及时固定证据,并根据物料泄露的相关信息排查泄露的来源,以便追责。

(2)固定证据后应立即采取措施切断泄密内容的传播,避免损失的进一步扩大。

(3)如泄露来源指向或有可能指向合作商,且合作商自查反馈证实系其员工所为,则可将反馈内容作为对方自认证据提交。

(4)游戏公司在收集证明实际损失的证据时,不仅要收集物料影响大、价值高的证据,也可以考虑收集一些玩家或业界人士对比泄露物料和实际发布物料的负面反馈,以证明泄密行为对最终产品呈现的负面影响。

(5)在主张赔偿金额时,应尽量具体呈现损失明细,包括但不限于已投入资源的无效带来的损失、因修改物料所增加的成本、因更改相应配套宣传措施所增加的成本、维权费用等。

(6)游戏公司起诉时可以加入要求对方公开道歉的诉讼请求,以起到警示作用。

写在最后

总的来说,面对游戏物料偷跑这一严峻挑战,游戏公司必须坚守法律底线,积极运用法律武器捍卫自身权益。在实践中,这既包括了事前严密的合同约束与内部保密制度建设,也涵盖了事发后的迅速响应与有力追责。只有这样,游戏公司才能有效避免以及降低因物料偷跑带来的经济损失与品牌损害,切实维护好自身的合法权益。

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